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5e healing word vs cure wounds

Being able to heal and damage in the same turn seems far more powerful than a bit more hit points of healing. The more points on average the better right? At Higher Levels: When you cast this spell using a spell slot of 2nd Level or higher, the Healing increases by 1d4 for each slot level above 1st. ( Log Out /  For a better experience, please enable JavaScript in your browser before proceeding. This takes up the “nuke” slot for 4-6th level characters. That alone makes Lore Bards with Aura of Vitality superior to Life Clerics. But the practical problem is that healing would have to be 3 times greater than DPR for it to be a viable strategy beyond keeping people from bleeding out, because that's how the action economy works out. Using spell slots for healing in-between fights annoys the hell out of me. It's certainly not damaging to the game, nor unbalanced, to allow a Bard to use HW as an Action, and and also Inspiration as a Bonus Action. I would rather have the Sorcerer quickening bless or destructive waves. I'm used to card games where life point gain tactics are usually VERY VERY bad because they don't advance your game state and can be undone in a subsequent turn after you spent the ressources on. In my current game there is no Cleric, the Paladin is the only guy with healing magic and he generally runs out of spells before he heals anyone with them. You could call it 2.5 for Life Cleric 1/Lore Bard X, 1.5 for Lore Bard, and 1.0 for Life Cleric or Paladin. I agree with this, although as you go up in level cure wounds becomes more and more attractive for us in combat. How much healing is enough? Friends, I’m running my first Into to DnD tonight! I really think this helps the lower level combat experience for DMs and players alike. To compare healing word vs cure wounds 5e… Oh yeah it’s: HEALING WORD! And you can pick the range or the d4 twice. Healing Word allowing for an action is, IMO, strictly better than Cure Wounds under almost all circumstances. There's only two 1st-level healing spells, Healing Word and Cure Wounds (and Goodberry, I guess).Despite the fact that Cure Wounds heals more HP than Healing Word, the latter is the better spell during combat because it only uses a bonus action and has a range of 30 feet vs. Curse Wounds' touch range and action cast time. The problem arises with how players typically run D&D combat. It may not display this or other websites correctly. As far as numbers go idk. For example, I prefer to prepare challenges that are about threatening the PCs' goals and objectives - knocking someone down to 0 hit points is just a "bonus." Cure Wounds may heal for more but it is a touch range spell, which kinda hampers it. I personally like healing word for the range factor too. There must be something we can do with these two spells that will make for a more balanced experience. The healer on their turn not only can attack and by doing that hopefully killing a creature dishing out some of the damage they can bonus action heal the fighter back up to a positive number of hit points. In general I find. We don’t need to go any farther than Healing Word‘s underpowered and underused cousin, Cure Wounds. The fighter just absorbs 17 points of overflow that would have potentially gone to someone else with a higher hit point amount. Change ), You are commenting using your Twitter account. The fighter stands up for half his movement and makes all their normal attacks on their turn. As long as the party member with the spell can see the the target within 60 feet (almost all combat happens within this range) they can cast the spell and bring the target from unconscious to conscious instantly; ready to strike when their turn comes in initiative. Healing word 5e and cure wounds, which is better? When we look at combat through the lens of “actions per round” (APR), hit points become arbitrary. No one died, and the Bard choose his d&d 5e healing word as, “Butts, butts, butts.” I think we’ve got some new DnD converts! The “value” is found in how many of what dice you can roll per spell level. If you excel at it the DM can not really challenge you in any way, not enough of it and you are in trouble. It also takes a player’s full action to cast rather than being a bonus action. In my system Healing Word becomes a level 2 spell and maintains it’s range. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. That said, as said by others it is definitely the best spell for emergency spot heals to get players back up. whereas healing word can only do 20 + spell caster bonus. And how to counter healing word? Press question mark to learn the rest of the keyboard shortcuts. A creature of your choice that you can see within range regains Hit Points equal to 1d4 + your Spellcasting Ability modifier. One other option is to allow the recipient of the healing spell to use their reaction to spend a hit die to increase the benefits. The only healing spell that should ever be cast between fights is Prayer of Healing. Home; Spells; Healing Word Source: D&D 5th Edition ↓ Attributes. You are using an out of date browser. Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, Advanced Rules Miscellany: 5th Edition Rules Modules, you might already be near your ally, or getting near may not cost an extra risk, you might not be very effective with attacks in the current combat, so giving up the attack may not be a big deal, you might not know the Flame Strike cantrip, you might have a different bonus action ability to use. What were your solutions? If you’ve played 5th edition Dungeons & Dragons any time soon and for any extended period of time you may have noticed something; something hiding in the spell lists of Bards, Clerics, and Druids; something evil and dark, making low level adventurers seem like gods; something broken. Cure Wounds, on the other hand, remains a first level spell and is still a “touch” spell. You might be technically correct (depending on how one interprets the "action" in "bonus action"), but this seems like a strange rules artifact, and I've yet to encounter a DM who doesn't let people use bonus actions as their regular action. Cure Wounds Edit Page Content. I’ve heard some DM’s just make Healing Word a level 3 spell and move on. You bump the healing from a d4 to a d8. If you block that, what's the change? Cure wounds is on more spell lists than Healing word, so there is a point to both. This is where Healing Word breaks the game. Change ), You are commenting using your Google account. The player can stay out of danger while keeping the team up. Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, Advanced Rules Miscellany: 5th Edition Rules Modules. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. A fighting cleric may need/want to swing something each round and thus Healing Word is best for him, while a 2nd rank cleric may hang back and find Cure Wounds better. Favoured Soul is not a core class and I don't think it is that good at healing and it is likely to get errated in any event. Equal numbers of equal level combatants makes for a very fair and tense fight. There are two qualifiers to the spell that make it far too powerful. *, I have a different opinion. You forgot the sorceror who if built right is a great healer and by far the most flexible. JavaScript is disabled. How many times can you cast the healing word 5e a day? The Bard uses HW still, but as a Bonus Action, and makes an attack or casts a different spell as their action, and uses Inspiration next time. (cue lightning flashes and cacophonous, ear-rending thunder). What this leads to in combat however is the “oh crap” moment of tension when multiple people are really low or someone is unconscious. It can keep you fighting longer. Paladins, Rangers, and Artificers can only get Cure Wounds (give or take a subclass). whereas healing word can only do 20 + spell caster bonus.

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