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or the gameusersettings.ini ? [2017.06.08-19.35.28:258][  0]Number of cores 6, ============================================================================= I am using method 2 of your post, but whenever I go to a beacon to transfer to another server, my other server is never listed, even though both are running at the same time. I think you can use this command to create the links: If someone replies with specific instructions for setting this up on Linux, I will edit the post and add it here. ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7fa34d0ed) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] We used method two, and the symlinks worked fine even through ASM. I then updated the settings to read 'FALSE' for the following. A Windows 10 / Microsoft Cross Platform Cluster. ShooterGameServer.exe!GuardedMain() (0x00007ff7f8419323) + 20 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:128] I did some testing running two servers on my computer. [2017.06.08-19.35.28:257][  0]Commandline: TheIsland?listen?Port=7777?QueryPort=27015?MaxPlayers=4?AllowCrateSpawnsOnTopOfStructures=True?SessionName=AcidIsland -ClusterDirOverride="S:\ASM\clusters" -ForceAllowCaveFlyers -NoTransferFromFiltering -clusterid=Acid -NoBattlEye -useallavailablecores -usecache -nomemorybias -nosteamclient -game -server -log I only tested it myself. Discord is a free app downloadable for PC, Tablets, and Mobile that allows Players to connect in a forum type setting. I've created 2 save files within the game folders (2 servers) - I believe the save locations is my issue. So, Instance E could share the clusterID for Instance A and B, and the clusterID for instance C and D together?? Instance A and B could share one clusterID   and instances C & D could share another all ran off the same server. This command line options tells the server where to save its data. Note that the ports are different (cannot run multiple servers on the same ports), but the cluster directory and cluster ID are the same. This part was covered pretty well on the FAQ, but I will break it down a bit here to explain in more detail. So, I recommend doing the same, although when running without it, nothing seems to change. symlinks) are an operating system feature that allows you to create a file system entry (a directory in our case) that redirects to another file system entry. For example: NOTE: If you don't know what symbolic links are, I cover that below. (Update: If you are running on a dedicated host, make sure your cluster id is unique and secret, because there is a possibility the host is using a shared cluster save location.). The Lost Ark Cluster's Official web page. Sorry, nothing comes to mind. [2017.06.08-19.33.19:000][  0]Commandline: ScorchedEarth_P?listen?Port=7778?QueryPort=27016?MaxPlayers=4?AllowCrateSpawnsOnTopOfStructures=True?SessionName=AcidDesert -ClusterDirOverride="S:\ASM\clusters" -ForceAllowCaveFlyers -NoTransferFromFiltering -clusterid=Acid -NoBattlEye -useallavailablecores -usecache -nosteamclient -game -server -log I lost the character the first 2-3 time using the "TRAVEL TO ANOTHER ARK!" Important Note: If you have noTributeDownloads=true on your command line or in your settings INI, people will not be able to transfer anything. In case you have not read it, here is the FAQ I am referring to: A cluster is simply a server-side location to store Ark data that is uploaded from an obelisk (characters, items, dinos). As far as I can tell at the moment, it appears to work; I have two servers concurrently running launched via arkmanager with separate instance configs and with separate backup and save directories. I had the same theory originally, but I tested it and found it to not be true. So come and join us, win loads of prizes just for playing! https://github.com/FezVrasta/ark-server-tools/issues/578. Your cluster should be good to go! Rules. Note that the save directories are different, the ports are different (cannot run multiple servers on the same ports), but the cluster ID is the same. there are not currently options for uploads, but it is my understanding you can add them manually still, even using ASM. directories for each of the servers (in my case parallel to the original SavedArks directory in ShooterGame/Saved). KERNEL32.DLL!UnknownFunction (0x00007ff8e0428364) + 0 bytes [UnknownFile:0] Maybe I'm not understanding - where should the save folders be created? [2017.06.08-19.34.34:227][  0]LogMemory: Platform Memory Stats for WindowsServer Servers info. You need to make sure that all servers in the cluster use a different directory, or risk bad things happening to your saves. • Over 99% uptime with all our maps & actively updated. All rights reserved. Setting up a symbolic link is different on different operating systems. There is now a supported way to have independent servers use a shared cluster directory. Server 1 game files are the original game directories and server 2 are the files symbollicaly linked to server 1. However, both require that you have set a clusterid as described above. ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff7f8702e59) + 625 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1272] (Reapers, Glowpets, Velo's, Gasbags, etc.). Grow the cluster (new servers)2.) Purchase of ark related products(beacon app, Webpage/discord features)Find out more below.Thank you to all who donate! It might be possible to set the cluster directory to point at a shared network resource, but I have never tried it. ============================================================================= When using a cluster, the data is instead kept on the server in a special location: Any servers with access to that folder, and which share the same cluster ID, will be able to share uploaded data with each other. Players will not be able to download saved data from their machine to your server, nor transfer data from other servers outside the cluster to your server. The only changes needed are separate SavedArk? =============================================================================, Server 2: Acid Desert [2017.06.08-19.32.36:522][  0]ARK Version: 258.61 [2017.06.08-19.34.34:228][  0]LogMemory: Virtual Memory: 308.93 MB used, 134217728.00 MB total Here you will find photos of our cluster. ?PreventDownloadItems=True [2017.06.08-19.33.19:000][  0]Full Startup: 44.10 seconds (BP compile: 0.00 seconds) ntdll.dll!UnknownFunction (0x00007ff8e05a70d1) + 0 bytes [UnknownFile:0] Fully explained up top. =====================, Setting breakpad minidump AppID = 346110 I mean one server having two clusterids. A web site built for our unofficial PC cluster of servers. thank you kindly! [2017.06.08-19.32.36:305][  0]LogMemory: Physical Memory: 8603.03 MB used, 32677.48 MB total Prolong the server's day counts (longevity) 3.) [2017.06.08-19.32.36:305][  0]LogMemory: Virtual Memory: 308.91 MB used, 134217728.00 MB total Powered by Invision Community. ShooterGameServer.exe!WorldSerializedObject::SerializeObjectData() (0x00007ff7f8ed95a5) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:604] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff7f95f3f91) + 42 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:3088] ARK: Survival Evolved Game servers, community, tutorials, documentation, and more. It made me create a new character each time on each server... a new level 1 character, losing the higher level character. Grab a seat while you still can!! [2017.06.08-19.33.19:001][  0]Number of cores 6. You have to upload them, then download them on the other server. Below are the details from my 2 server instances. If you want to restrict what can be transferred, you have access to these command line options that you can specify when launching your servers. ©2020 by TheLostArk Cluster. All donations are used to:1.) See method 2 above. ShooterGameServer "ScorchedEarth_P?SessionName=MyServerName2?Port=7779?QueryPort=27017" -NoTransferFromFiltering -clusterid=cluster1, PreventDownloadSurvivors=False If the server is not using clusters, this data is saved locally on the machine of the person performing the upload and can then be downloaded to any server that does not block downloads. I have updated the config file on both servers and the relevant command line and game INI files, I uploaded my character's data via an obelisk (instead of transferring to another ARK, accidentally). Disable downloading tamed dinos from the cluster to this server. (My client session runs from a 3rd complete instance from a different drive.). This tells the server the name of the cluster to use, and becomes part of the cluster save path on disk. Probably better having them ran from different users/directories though,  or may cause some conflict. Welcome to Alpha Project Cluster survivor! This is a method I came up with on my own that allows you to run clustered servers each with their own settings INI files. If anyone could help me, please let me know! ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7f841ce69) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2093] Welcome to Alpha Project Cluster survivor! Find ARK: Survival Evolved servers. To do that. All rights reserved. Now, both servers can run independently with their own settings INI files, but still share the same cluster data. When it come to pvp its 1 tribe vs 1 tribe, no one outside have the right to help by any way otherwise it would be meaningless to be 4mantribes server. This is an officially supported method. [2017.06.08-19.32.36:305][  0]LogMemory: Process Virtual Memory: 55.77 MB used, 55.91 MB peak Note: This method should no longer be necessary as of version 247.85. ARK: Survival Evolved. Disable uploading characters to the cluster from this server. [2017.06.08-19.33.16:549][  0]Server: "AcidDesert" has successfully started! ShooterGameServer "TheIsland?SessionName=MyServerName1?Port=7777?QueryPort=27015" -NoTransferFromFiltering -clusterid=cluster1 the character server transfer is working well and item transfer through the obelisk works but i seem to be the only one that can upload dinos to the obelisk. Where do we put the " ?preventdinodownloads=true " part, if we are running ASM?

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