fly save to your destination-flight characteristics are now influenced by the hooked vehicle/object6. I really know nothing about how to implement it into a mission or what it actually looks like to use it in game so any info on the topic would be really helpful. I've never added it to a mission before so I don't know how to properly make the option available. I did feel a little discomfited (i.e., "defeated", not "perplexed" as many people misuse the word ;-)) by the fact that it's more or less multiplayer only, since landing, jumping out, and doing the work yourself takes a craptonne of time (that's a metric crapton, hence the "ne"). Last edited by beefymeds; Nov 9, 2014 @ 12:13pm #1. beefymeds. To add non vanilla helos you can just add their class names in the appropriate groups, Hello,I want to help you a little bit.Nearly all kind of helicopters are able to sling load (except: AH-99 Blackfoot, Mi-48 Kajman and VTOLs).You don't need a module or something like that.1. Just worked it out. Nov 9, 2014 @ 8:55am I second that question. thx in advance. Looks like you're using attachTo and have the rope connected to a dummy object. For the AI dropping off stuff, that's really amazing. place a soldier (player), a Quadbike and a flying MH-9 Hummingbird (click on it and hold Alt to set its altitude with the mouse)2. place the "Sling Load" module (F5 -> Modules -> Others)3. right click on the "Sling Load" module, choose "Connect" -> "Sync to" and click on the Quadbike4. place a soldier (player), a Quadbike and a flying MH-9 Hummingbird (click on it and hold Alt to set its altitude with the mouse)2. connect the MH-9 Hummingbird with the soldier-highlight the MH-9, hold Ctrl, click and drag the line to the soldier on the ground-now the soldier on the ground is in command of the MH-9 Hummingbird crew3. So I'm setting up a mission and I'd like to have it so players can sling load vehicles if they choose. click on the MH-9 and choose waypoint (F4; pair of shoes icon)-choose "Lift Cargo" (hook icon) and click on the Quadbike-there should be a black line from the start point of the MH-9 to the Quadbike3. for instance, if a plane goes down and you need to retrieve it for realism missions. Copyright © Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. For proper function it needs suitable transport vehicle with cargo space defined in model and in config. Contribute to sethduda/AdvancedSlingLoading development by creating an account on GitHub. What the heck is the module there for then if you can just sling load without it? Fly the brand-new CH-67 Huron and Mi-290 Taru heavy-lift helicopters, and master Sling Loading to provide ground support in the Arma 3 Helicopters DLC. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. How does the loading work is it like a heli? Even Mi-26 cannot handle that much. HeroesandvillainsOS, June 19, 2016 in ARMA 3 - QUESTIONS & ANSWERS. Can AI pilots use this feature, or is it just for human pilots? 2. place the "Sling Load" module (F5 -> Modules -> Others) 3. right click on the "Sling Load" module, choose "Connect" -> "Sync to" and click on the Quadbike 4. repeat step 3 and "Sync to" the MH-9 Hummingbird 5. preview the mission-the Quadbike is already hooked … at the destination press "B" to drop the vehicle/object-hover at least 10-15 meters above the ground______________________________________________________________________________________The AI is also capable to sling load and transport vehicles and objects:1. < > Showing 1-3 of 3 comments . Example: Let's say I really want the AI to drop me off a vehicle or pick me up and take my vehicle with me. preview the mission and choose the pilot of the MH-9 (F-keys)4. look at the Quadbike and choose "lift cargo"-the MH-9 will perform that action5. Can both types of blackfish lift vehicals ? "V-44 X Blackfish (Vehicle Trans)", "B_T_VTOL_01_vehicle_F" & "Y-32 Xi'an (Vehicle Trans)", "O_T_VTOL_02_vehicle_F" It works in the Editor..You just pull up behind the Blackfish & a Xi'an and in the drop-down menu it gives you the ability to load vehicle into the Blackfish or Xi'an but while in … Español - Latinoamérica (Spanish - Latin America). Guest have the lowest downloadspeeds and will download from our public file servers. Thx in advance. repeat step 3 and "Sync to" the MH-9 Hummingbird5. https://github.com/sethduda/AdvancedSlingLoading, Subscribe to the Armaholic.com Youtube channel. In order to lift with the blackfish vehicle do I still need tow hooks and slings? Vehicle in Vehicle Transport functionality was added in Arma 3 Apex expansion. preview the mission-the Quadbike is already hooked at the beginning of the missionBest regards. What the heck is the module there for then if you can just sling load without it? I second that question. Or do I need to sync the module to any helicopter I manually place down in the editor? Powered by Invision Community. Once the module is placed it should work for all choppers you have placed, or atleast it works that way for me. Can some one tell me how to properly use the sling module in arma 3 mission editor, i cant seem to get it to work. Hi there, So how do I do this? How to check that the cargo was sling in specific trigger area? So thinking of buying a blackfish but I need to know some things first! For sling loading I've always used outside scripts, one really great one is http://www.armaholic.com/page.php?id=30367. Helicopters with the Sling Load ability: MH-9 Hummingbird: 0.5 tonnes (500kg) PO-30 Orca: 2 tonnes (2000kg) WY-55 Hellcat: 2 tonnes (2000kg) UH-80 Ghost Hawk: 4 tonnes (4000kg) CH-49 Mohawk: 4 tonnes (4000kg) Huron: 10 tonnes (10 000kg) Taru: 12 tonnes (12 000kg) Sling Loadable vehicles and objects: Wheeled vehicles: Kart: 150 kg Quad bike: 280,8 kg Hatchback: 1090 kg … … @FoxtrotF Sync the cargo with the trigger. but I will be so kind ;)If you are in command of a chopper crew (or just the pilot) you can tell him a what he has to lift and where he should drop it1. Any fix about the issue? All trademarks are property of their respective owners in the US and other countries. All you have to do is place the sling load module, don't sync it with anything. By Since this almost never comes up during normal gameplay -- only occurring in lazy use of the Editor -- it might not even be worth a fix. I would just say: "Go and try for yourself!" beefymeds. © Valve Corporation. Transported vehicles on the other hand needs no special treatment - important is only their size (estimated from bounding box) and weight. To install the Advanced Sling Loading you should use modfolders to keep it seperate from the official game content to prevent issues. The question is simple answered:With the Sling Load Module it is possible to directly connect an object/vehicle with a chopper without performing a lifting sequence1. now create a second waypoint for the MH-9 on a different location-choose "Drop Cargo" (canceled hook icon)4. now click on preview and spectate the whole procedure with your soldierHave fun and best regards. Just a suggestion. Just a suggestion from a simple player, I think it would be really cool if you could implement this into lifting destroyed aircraft. About the only issue I've been able to identify is that if you take direct control of a UAV like a Darter (placing it with a Playable/Player "AI" pilot) rather than remotely controlling it via a UAV terminal, it can also deploy ropes! http://www.armaholic.com/page.php?id=30367. That is ok for carrying the rope around but ultimately the rope should be connect directly to the object you want to carry, otherwise it's weight won't affect the chopper properly. All … All rights reserved. What is the largest vehical it can lift? :) So would it be possible for me to do the above steps with the AI, and click on a place pretty far away on the map so I can have a vehicle waiting for me when I arrive somewhere? Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded. ASL seems have MP problem which cause bumpy load on servers. With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded. Can't seem to get it to work myself. How would I enable the Blackfish in Wasteland so it can transport vehicles in Wasteland? If you would like to know how you can download with higher speeds and have to wait less while downloading check out the Armaholic subscription system.When you have already subscribed and your account is not upgraded within 24 hours it means you probably forgot to include your username. Do I just plop the module down and viola, people can now sling load? CH-67 Huron. Sling load module Can some one tell me how to properly use the sling module in arma 3 mission editor, i cant seem to get it to work. PREMIUM CONTENT. open your map and look for a destination (mouse cursor)-now press the F-key and choose "drop cargo", -the MH-9 will fly to the given destination and drop the Quadbike at the given position.
M17 Gas Mask Parts, K24 Integra For Sale, Dave Schultz Ed Schultz, Complete Anatomy Code, Maghribi Script Generator, Daiki Kobayashi Gender, Stephen Bogart Carla Soviero, Barrister Babu Real Story History, Terri Garber Spouse, Hardboard Workbench Top, Why Is Kiehl's So Expensive, Tabc Clinic 2020,