You may also use magical daggers for this feature, which you may store inside you. Vision on this plane is extremely clear. It was once intended as the royal vessel for a particularly rich astral empire, but the building of Eidolon beggared the whole nation. The energy flow in the astral plane sometimes changes direction. Starting at 5th level, you have found yourself bonding with a particular type of creature more than others. In addition, you can attempt to push your body beyond what should ever be physically possible. This may result in double the normal damage from such things as holy water or acid to the appropriate targets. As an action, while you are latched on to a creature through Hostile Takeover, you may dig your tendrils into the creature’s veins, dealing 1d4 + Constitution modifier piercing damage. The Eidolon is the largest astral barge ever built, a floating city of unparalleled luxury and decadence. Half of the whirlwinds reach up from the Negative Energy Plane and are dark and eerie; the other half extend down from the Positive Energy Realm and burn with a terrible light. The various planes of existence are a natural extension to a high level campaign. The nova extends for 1d6 x 100 feet in all directions. | Swords and Wizardry SRD Detect Nearest Portal (DC 11): The aethervane detects the nearest portal (which will usually be 1d100 x 1d100 miles away). Basilisks, cockatrice, gorgons have the ability to see such viewing portals and attack those in the astral plane through them using their gaze weapons. This second version of you shares your initiative and takes its turn directly after yours. But an astrally projecting traveler who is killed here will be put into a coma (and possibly death). If you fail, you do not go down one Stage. It is known, however that the Githyanki dwell there. At 20th level, you have reached towards something greater than you and it has acknowledged your presence. The Great Realm is littered with the detritus of ancient planar empires â it is the crossroads of creation, so thousands of battles have been fought in its changeless skies. You may use the abilities you have stored as though you own them, and may replace old abilities with new ones at any point, but only when inside your Permanent Host. Use the Random Plane Table to determine where a portal leads. Instead, they rely on the power of others, taking control of their bodies and minds to reach a heightened level of being. If the cord is cut, the character is slain. You may use your spellbook and arcane focus while it is inside you. Even a humble door, if cast in the right place, can open a way onto the Great Realm. As a bonus action, you may end the effects of a single condition affecting you or your host. Abilities from Normal and Lesser creatures cost 1 slot; Greater creatures cost 2; Superior costs 3; Inferior are free. The Seal is a circular metal slab seven miles across, and engraved with a message in Celestial reading:What Was Promised Lies Beyond This Gate For Those Who Know.The cryptic inscription has attracted sages and thieves from across the cosmos, all trying to open the gate. They prefer single combat, and issue challenges and invitations to one-on- one duels when they can. If the astral self is no longer in the body…then it is vacant and free for the taking. Aethervanes are sensitive to the distortions caused by the opening and closing of portals on the Astral Plane. A thousand years might pass before traveler here will feel the effects of a single day passing. When one arrives in the astral plane they will find themselves near a pool of silvery color.
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