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blackthorn arena builds

This build is “Alot” less tested than the paladin build so its still in the works, the concept is solid but I’d like to add “first aid” and “cunning” to this build as well, so I will be changing this eventually but its hard to tell exactly where to take the minimum 4 points for each without braking the overall build. speed burst That’s all we are sharing today in Blackthorn Arena Character Build Guides (Gladiator, Paladin, Zealot), if there are anything you want to add please feel free to leave a comment below and we’ll see you soon. Skills (in rough order you may want to leave alot of these as 1 till you have a early build) Using cookies we are able to provide better contextual advertising (which pays to run this website) and share anonymised statistics with our partners and potential clients. Necessary cookies are absolutely essential for the website to function properly. Blackthorn Arena - Guide to the Role Library, Blackthorn Arena - Starting Guide (with Tips and Tricks). 1) Penetration is most important since at the end to middle of the game everybody is going to be wearing med to heavy armor so you need to be able to penetrate it. Blue - you can do with aftermarket gear and a few levels. This means at 100% block rate your hitting someone with a extremely powerful 100 dmg attack that they cannot avoid and stuns them for 4 secs farther opening them up to more damage, or allowing you to hit a target that dodges/blocks alot while they are stunned. These cookies do not store any personal information. Supress anger Not only does it do big damage on a tank like this due to your large tenacity, but it also stuns for 2 secs! 6) So this means our build with around 75% tenacity is dealing 10+75 damage with this attack, very respectable! Once your level 10 you should think about using the world map as much as you can, where as up till 10 you should be extremely careful about what you challenge since a death can set you back even more starting from level 1. Berzerker (leave at 1 no point going higher) MapleStory 2 - Classes Pros and Cons + Builds. Unleash rage (can max out the above skills at this point). You May Also Like: Blackthorn Arena - Guide to the Role Library; Blackthorn Arena - Starting Guide (with Tips and Tricks) Dota Underlords - Top Current Meta Builds! Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. I play senior difficultly and ironman and start competeing in these when my guys are around level 8-12. Don't specialize in more then one weapon mastery. One last thing to remember; these builds are only as good as the “Triggers” that go with it, this means triggers are almost as important as properly building your gladiators so make sure you do both! Str 10 Pretty straight forward, it heals you 65 points, super important if your looking for your gladiator to survive the long haul, like in solo challenges where your one gladiator is expected to 1v1 a never ending stream of challengers till the tournament is over. You want to keep your hps high, you dont want to let tyour hps drop low before healing. 2nd In Defender Tree, max Defender and Heavy Armor Expert. 3) Always go 1 point in Commander then max First Aid first. We’re not wearing heavy armor so who cares about midget dwarves with bad combat, we’re going FULL OFFENSIVE BABY! Power in Numbers Brutemen are situationally good for Berserker builds. Duelist (leave at 1 till end if you want) *You need to set a trigger to always attack current target, this way your gladiator will keep the target you select and continue to use this attack whenever it comes up on the target you selected. We also use third-party cookies that help us analyze and understand how you use this website. Note: you can also run without this skill if you find your dying due to using it. 2)increase fort for extra health once you have enough str, 3)increase perc if you want more block rate to try different builds (most builds wont need this). These should be a goal as they offer the best rewards and coin. 3rd Jumping Arrow (I always pause game and activate scout posture then shoot this arrow first). ~Red kite shield and Tower shield are really the only two legitimate options imo. Starlight amulet When you fight “Kiara” she is built kinda close to this. Dualists glory is by far the best, it gives everything if you can dual weld two. Red kite shield and Tower shield are really the only two legitimate options imo. perc 10 perc 10 (I had this 13) This is a new guide to a new game so I will be adding additional classes and builds as I figure them out, I’ve got two done already (ones a version of “kiara”) just need the time to put the guides together. The entire idea is that your going to use your attacks with “speed burst” to overwhelm the enemy with “serial jabs” and “harmonious weld+counter cut” causing anyone who your targeting to repeatedly block or dodge their stamina away till you can attack them without defense since their stamina is gone. You could very easily go 15str and 12 fort with points left over still by level 25. Champion Gloves 2) Pene>dmg>str>speed cuz if you run out of stamina by spamming atks you cant block without stamina. Once you can afford it, using the blacksmith IS a good ideal, but ONLY for armor, I repeat, research armor only since you can make your own champion grade armor, while weapons you can’t really make anything beyond basic trash and its missing alot of the better weapons so its better to buy weapon designs from vendors or weapons themslves than try to research them.. again research armor only since the upgrades to T2 and champion are really valuable, but don’t do this unless you have at least a couple gold pieces. Ultimate warrior helmet (Gladiator helmet or orc master set helmet work too), Champion heavy boots or senior T2 for str, The God of war's belt (can use champion's belt too), Starlight amulet (this negates most of the negative effects of being overweight). You want to keep your hps high, you dont want to let tyour hps drop low before healing. block and accuracy! ~Dualists glory is by far the best, it gives everything if you can dual weld two. ~Huge HeadButt since headbutt’s damage is based upon Tenacity, you can use it alot like we’re using shield strike above, instead of block, its tenacity! Another important decision to be made about your slaves/gladiators in this Attribute section is the Classes you want them to have. Shield knock vs Challenge... its hard to say whats best, since challenge lasts twice as long, but it only targets one person... while shield knock targets everybody (putting you in more danger taking 4 peoples attacks) but since its aoe its a great way to save a ally that may be near death or needing a heal by switching the aggro from them to your shielder. end 10 This builds concept is sound and while this build is nearly unbeatable I do want to find room to for a self revive like unyielding or death resistant, or both.. however in 99% of situations this is not required since it takes so much to kill this defensive character. Massive "shield strike" damage since shield strike does 100% of your block rate as damage, that means 80-100% block rate is what we're aiming for if possible since this directly translates into a super powerful attack that is unblockable ontop of stunning the enemy for 4 secs! You also want to setup a 2nd trigger that heals allies when below 90%, this way you heal yourself first and than them after in theory, but most importantly that your healing your allies if they need it. If you have a bit of a handycap, anything under a -5 isn’t anything too wild but if its over that you should start to question why that is or put some strength gear on. Paladins are great, they are a healthy start to any team and will carry you through most of the game due to being nearly unstoppable. Pause buff area and wipe the taunted with archers. ~Shredders are slow but decent dmg, mix well with your speed ups int – 8 Berzerker (leave 1 till later) While challenge is great for disabling a main gladiator from the enemy team, it only gets one… so in alot of situations it dosent save your team mates if there is more than one enemy targeting them, so in my personal opinion shield knock is better for saving allies while challenge is better for being offensively shutting down someone strong by makign them attack you without using skills for 8 secs.

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