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dead frontier boss map

Across the entire Inner City, bosses are split into 6 separate groups distinguished by a certain number, from now on referred to as "threat levels." EXP Density: 0.75 EXP/HP 1 Boss Mechanics 1.1 How Boss Spawning Works 1.2 Boss Life Cycle 1.3 NPC Soldiers 1.4 Boss Loot 1.5 Special Daily Bosses 2 List of Bosses 2.1 Mini-bosses 2.2 Bosses 2.3 Seasonal Mini-Bosses Bosses are powerful, yet elusive creatures that stand tall among the rest of the zombie population, posing a significant threat to any who dares to challenge them. Damage per Hit: 800 Ranged vomit attack reaches about 3x longest melee range. An even bigger, stronger, faster spider. Dead Frontier Wiki is a FANDOM Games Community. Disturbed Speed: 6.0 Spawns in the Green Zone and beyond, spawns in pairs in Red Zone and every zone afterward, spawns as a normal zombie in the Wasteland but is not lootable. Damage per Hit: 150 EXP Density: 1.5 EXP/HP Calm Speed: 3 Calm Speed: 1.7 About one in ten killed will drop Christmas Candy. EXP Density: 1.5 EXP/HP Damage per Hit: 80Vomit Damage: 80Explosion Damage: 50 Disturbed Speed: 14 Calm Speed: 2 Note that each threat level is associated with a certain amount of event aggro that goes up at higher levels; players at threat level 1 may feel little disturbance, while players at threat level 4-6 will pretty much be bombarded with zombies 100% of the time. This is a boss mutation of the zombie dogs. Explosion Damage: 400 Enraged Speed: 11.0. EXP Density: 1.5 EXP/HP Explodes if the killing blow is not from a melee weapon. Experience: 15,000 This is the flaming variant of the Black Titan meaning it has double the health, damage, and experience all while being a little faster. Health Points: 160 Disturbed Speed: 4.5 Damage per Hit: 100 Enraged Speed: 9, Health Points: 20,000 Use the map to find the current cycle of bosses in the inner city. Damage per Hit: 300Explosion Damage: 80 The best option to kill this monstrosity is to walk it around the block making short sprints backward when he stops to swing. Disturbed Speed: 3 Disturbed Speed: 10 Spawns in the Black and White Zone. Spawns in the Yellow Zone and beyond, spawns in pairs in Red Zone and every zone afterward. These bosses drop special Crafting Materials that can be used to create weapons and armors that are far more powerful than what can be normally looted. This mutation comes in a pack of 4, however, they are easily knocked back, but have slightly longer attack range. Any leftover boss not yet killed will stay until the player kills it or leaves the block, and lootable bodies will still give item for a certain additional amount of time. Spawns in the Black and White Zone. EXP Density: 1.5 EXP/HP Experience: 2,250 Disturbed Speed: 7 3D version map before the map extension in 2016 This was the 3D map until January 2016 when new areas have been added to the game and the map was randomized. Experience: 150,000 Experience: 33,750 EXP Density: 1.125 EXP/HP Disturbed Speed: 4.5 EXP Density: 1.5 EXP/HP Disturbed Speed: 2.5 Unlike normal bosses, these mini-boss packs can produce up to 4 lootable bodies, instead of only 1 or 2. Enraged Speed: 6, Health Points: 10,000 The time chosen for them is completely random and not affected by the normal 7 minute rule, and they stay for 3 hours instead of the normal bosses' 1 hour. Experience: 7,500 Spawn: At precisely the 7 minute mark of each hour, a new set of bosses is generated and placed across the map. After that amount of time has passed however, leftover bosses will no longer produce lootable item, and any remaining body will not give out anything. Enraged Speed: 5, Health Points: 5,000 Calm Speed: 1 Experience: 30,000 Enraged Speed: 4.5, Health Points: 15,000 Damage per Hit: 40 Disturbed Speed: 2.7 Upon death, bosses will leave behind their body which is almost guaranteed to give the player a piece of weapon or armor, corresponding to the zone the boss is fought in. Like Outpost Guards, these NPCs are immobile, invulnerable, are capable of occasionally talking, and wield the same weapons as equivalent Outpost Guards' (Wasteland NPCs wield M60 machine guns instead). Current Cycle: Slot: Boss: Count: Last Cycle Show? Use this map to find various boss creatures in Dead Frontier. Usually sprinting when they are encountered, they sometimes walk aimlessly on very rare occasions. Calm Speed: 1.7 Disturbed Speed: 12 Experience: 30,000 Disturbed Speed: 5 EXP Density: 1.95 EXP/HP Enraged Speed: 6, Health Points: 7,500 Experience: 45,000 Experience: 45,000 Enraged Speed: 5.7, Health Points: 30,000 EXP Density: 1.125 EXP/HP Enraged Speed: 6.2, Health Points: 25,000 Enraged Speed: 12, Health Points: 100,000 Disturbed Speed: 6.4 Spawns in the Black and White Zone. Enraged Speed: 10, Health Points: 30,000 Disturbed Speed: 6

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