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magical diary: wolf hall guide

game tutorial, game guide and game reviews. please let me know. Luke: the easiest, I was just nice to him Pastel: I followed Minnie’s route Angela: I followed William’s route, sent him a romantic valentine, was […] Describing how to unlock with tokens and using your perks. 40 – Fear (10) Causes a target to feel terror and wish to leave the caster’s presence for the next four turns Passing the exams is not required, but you earn demerits for giving up or failing, which can lead to expulsion. Green Class: Causes 3-6 damage, blocks movement, and may interrupt spells 80 – Find Spirits (15) The caster becomes aware of sentient creatures in the current dungeon level for the next 3 turns Magical Diary: Wolf Hall – Exam-Related Achievements Guide Posted on February 25, 2020 Here is a guide on how to earn all the exam-related achievements and make Professor Potsdam very happy. Magical Diary: Wolf Hall Hidden Achievement Guide Posted on February 24, 2020 February 24, 2020 Hi, Here is a guide on how to get the hidden achievement “From the Jaws of Victory” & “Doing It Wrong”. You can find out more in our Privacy Policy and customise your settings below. Introduction Due to the sheer number of spells available in the game, it’s more than likely that many of these achievements can be earned in multiple ways. if you have any problem, Let me know. 25 – Slow (15) Causes the target’s body to become sluggish, slowing their movement temporarily (8 turns) 30% Off. Bonus health will be lost when the spell ends 5 – Push (3) Shove a target one square in the direction chosen by the caster Twitter. Required fields are marked *, Magical Diary: Wolf Hall – All Spells Guide. Drains 10-15 HP Click below to consent to the use of the cookie technology provided by vi (video intelligence AG) to personalize content and advertising. Magical Diary: Wolf Hall – How to Get All Spells, Magical Diary: Wolf Hall – How to Become President Without Fancy Cupcakes, Magical Diary: Wolf Hall – Exam-Related Achievements Guide, Magical Diary: Wolf Hall Hidden Achievement Guide. 10 – Communication (3) Allows the caster to communicate understandably with a willing target There are some side routes you need to unlock in Magical Diary: Wolf Hall game. 80 – Diamond (15) For the next 10 turns, target object resists all damage and alteration if you have any problem, Let me know. Google+. Found it very informative! All this guide offers it at least one way…, Hi, Here is a guide on how to get the hidden achievement “From the Jaws of Victory” & “Doing It Wrong”. 10 – Truesight (1) Allows the caster to see through illusions in the current location 50 – Disperse (10) Sacrifices some of the caster’s magic, causing a target to lose magic similarly Great article! Introduction One of the achievements that you can get in Wolf Hall that you couldn’t do in Horse Hall was become Class President. Repairs 2-6 damage 100 – Dig (25) Remove stone in the desired direction. These cookies will be stored in your browser only with your consent. Can be dangerous! Inefficient against hard targets, like stone. 15 – Spark (2) A spark strikes the target, which may catch fire if it’s something likely to burn Angela: I followed William’s route, sent him a romantic valentine, was dumped and then Angela approached me. 15 – Awareness (5) Expands the caster’s mind to visualise nearby locations, marking them known Using cookies we are able to provide better contextual advertising (which pays to run this website) and share anonymised statistics with our partners and potential clients. Costs 2 HP per MP regained; max MP gain 10. Horse Hall (female, green capes) and Wolf Hall (male, orange capes) are for strong people who are adventurous and sporty. Manuel: Joinded Mushroom Club + made him treasurer. 40 – Fracture (15) Damages the integrity of objects, possibly shattering them I’ve sorted these by the class the spell is taught in. It gets more complicated from there. 80 – Cloak (13) Caster alters eir visual projections, becoming difficult to see for 8 turns 30 – Distraction (8) Causes a target to be temporarily confused, forgetting to act in the following moment Luke: the easiest, I was just nice to him Magical Diary: Wolf Hall Cheats this game is based on renpy so you can always do the renpy cheats, go to your game install folder and then go: Magical Diary Wolf Hall\renpy\common and open the file 00console.rpy in Notepad ( i use Notepad++) then go to row 98 were it will say: config.console = False Pinterest. 60 – Foresight (5) The caster knows what everyone else is about to do for the next 5 turns © 2018 GamePretty.com Copyright Inc. All Rights Reserved, Joinded Mushroom Club + made him treasurer. But these are the ones that I found that worked, with the lowest requirements I could find. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. 60 – Drain Life (25) Damages a living target to heal the caster. if you have any problems. Once you have the stats, you have to take the correct class to actually learn the spell! Pinterest. Hanako Games is raising funds for Magical Diary: Wolf Hall - Wizard School RPG + Visual Novel on Kickstarter! 25 – Teleport Other (8) Allows the caster to relocate an object or entity to a nearby known location Mana depends on target: 10 for a wall, 25 for solid rock. Spongebob Squarepants Battle for Bikini Bottom – All Socks Locations, Persona 4 Golden – Margaret Requests Guide (Empress Arcana), Rakion Chaos Force – Stage 45 Exp Grinding, Red 45, Blue 20 – Telepyre (15) Causes flames to erupt in a nearby known location, Red 55, White 55 – Mindstorm (18) Target is incapacitated with pain and terror for the next 4 turns, Blue 35, White 35 – Ground Spell (8) Interrupts target’s casting to redirect their spell to the ground or floor, Blue 60, Red 15 – Burn Magic (10) Transmutes the target’s magical energy into heat, causing up to 15-20 damage, Blue 65, White 50 – Drain Magic (1) Steal a small amount of magical energy from another spellcaster, Blue 70, White 80 – Anti-Magic Field (15) Prevent new spells from being cast in a square for the next 3 turns, Green 20, Red 10 -Long Jump (8) Allows the caster to leap over one square and land on the far side, Green 25, Black 30 – Poison (8) Alter substances within a living body, causing ongoing damage and pain. 50 – Enchant Object (5*) Infuses an object with a basic undercurrent of magic. These cookies do not store any personal information. There are six Halls in Iris Academy, three for girls and three for boys. Magical Diary: Wolf Hall – All Spells Guide. this guide is not complete. A downloadable game for Windows, macOS, and Linux. This category only includes cookies that ensures basic functionalities and security features of the website. Game Pretty: Game News, Reviews, Walkthrough, Update and Guide. 100 – Regenerate (30) For the next 6 turns, target automatically heals 7-9 damage every turn, 1 – Spirit Sense (1) Detects nearby sentients, including ghosts and creatures of the Otherworld We'll show you how to quickly increase your credits. 50 – Entangle (20) Cause roots and vines to grow over a targeted area we will update later. 15 – Farsight (1) Allows the caster to view a nearby known location 10 – Trigger (5) Sets off simple delayed effects or traps within the caster’s current location. Facebook. View bundle. 100 – Shield (15) While effect lasts, caster cannot be affected by other spells, 1 – Diagnosis (1) Determines the current state of health of a living target, and locates ailments and injuries Home > New Guides > Magical Diary: Wolf Hall – All Spells Guide, 1 – Breeze (1) Moves air around the caster’s current square creating a gentle breeze 50 – Call (8) Cause creatures in the surrounding physical area to be drawn to the casting location for at least 3 turns 20 – Spirit Echoes (3) Can reveal impressions left on a target by strong emotions in the past 60 – Reflect (8) Interrupts a spell being cast to reflect it onto its caster here is a guideon how to unlock them. We'd like to use cookies to help analyse, improve and personalise our service to you. Necessary cookies are absolutely essential for the website to function properly. 5 – Empathy (2) Reveals the emotional state of a target which includes game news. Magical Diary: Wolf Hall. Your email address will not be published. From the Jaws of Victory in order to get the “from the jaws of victory” achievement, you need to fail the final exam while you…. 40 – Stagger (30) Target is overwhelmed with dizziness, interrupting a current action 100 – Shockwave (20) A wave of energy pushes back all targets in adjacent squares, causing 5-16 damage, 1 – Light (1) A gentle glow inproves visibility in a location adjacent to the caster On Sale! Movement, how it affects your aim and holding your... GamePretty strive to provide in-depth content you won’t find anywhere else. Buy Now. 20 – Sicken (10) Affects a living target with illness and pain, dealing 6-10 damage 30 – Blind (10) Target is unable to see for 3 turns, unless healed 60 – Dispel Object (25) Removes and enchantment from target object 20 – Open (10) Unlocks and opens doors or other objects that are designed to open and close There are some side routes you need to unlock in Magical Diary: Wolf Hall game. 80 – Thick Hide (20) For the next 6 turns, all damage done to caster is reduced by 20% 5 – Silence (1) A single target is rendered noiseless for the next 9 turns itch.io Halloween Sale 2020. 30 – Shape Stone (20) Rearrange a small amount of stone into a new configuration There are seven dungeon exams during the game, though the first can be skipped. Red Magic. Suki: If you don’t run for President at all, she does. All Spells. 40 – Flames (13) A burst of fire damages everything in the area. Twitter. 80 – Force Push (13) Shove a target multiple squares away, doing up to 9 damage For more info please access vi's website. here is a guideon how to unlock them. In fact, you need to be class president in order to romance Minnie or befriend…, Here is a guide on how to earn all the exam-related achievements and make Professor Potsdam very happy. Blue 65, White 50 - Drain Magic (1) Steal a small amount of magical energy from another spellcaster.

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