Build in the moonpool to upgrade docked vehicles Seamoth: The third depth module now allows the seamoth to travel down to 1700m. All rights reserved. The powerful open-source mod manager from Nexus Mods. Scan Room: Removed travel distance limit on camera drones. Debug Spawn Prawn: Reinforcement module effect has been doubled. [Mod] Multi Mod (Inventory, Vehicles, Harder, Misc), Updated the mod with some more features. +0 Units As for now there is still work to be done on the cyclops model they did use. Data Boxes Removed the annoying "press to Exit" overlay for Seamoth and Prawn Suit. (Default 5/s), Cyclops: Sonar power consumption reduced to 1/s. May 31, 2017 @ 4:38pm Multiple Vehicles Are we able to have more than one of each vehicle? In order for the player to build it, its blueprint must be retrieved from a Data Box. Complementary mod to "Vehicle Lights Improved". Maybe in the far future they will add more vehicles. Cyclops: Engine power consumption is halved. By interacting with the control panel, the player can customize the docked vehicle by renaming it or modifying its color scheme: the color picker works by having the central panel used to pick the hue and the slider to the right adjusting color saturation, with greyscale accessible at minimal saturation and other colors as it is increased. This terminal allows vehicles to be customized with different naming and color schemes, and upgrade modules. Added some alternative Cyclops camera controls. Cyclops: All damage to the cyclops is halved. Lightswitches in bases to turn off interior lighting. © Valve Corporation. You can now set the annoying Cyclops camera rotation damper. Cyclops: Turning speed and forward speed have been increased by 50%. Category I'm really liking all of these tbh. Interior Pieces Harder: All aggressive creatures will swim/move twice as fast when attacking. Could you say let us paint our bases like the vehicles can be painted? i.e. (Default 5), Seamoth: Seamoth: Storage Module is now 6x6. Yea I'm interested in the bag mod, and scanner upgrade but not the double time. Prawn: Storage Module increases storage to 7x7. Description Misc: The Vending Machine now gives coffee in addition to a snack. This mod is a smaller version of the water filtration machine that builds on the wall and allows you to drink water directly from it. Cyclops: Reapers damage to cyclops have been reduced to half. Inventory: Player inventory increased to 8x8. When the Cyclops has no power anymore and the idling costs are set to more than 0, the engine powers off. The Vehicle Upgrade Console displays the name and current Energy level of any docked vehicle. Misc: Spotlights and Floodlights use less power. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. In order for the player to build it, its blueprint must be retrieved from a Data Box. (Default 500), Misc: Grav trap can now gather 24 entities. Seamoth: Forward speed has been increased by 50%. Log in to view your list of favourite games. Prawn: Drilled resources have a higher droprate and increased yield. Phrasing in the OP: "The Day Night cycle have been cut in half for longer days/nights" should be closer to "The Day/Night cycle has been doubled, for longer days/nights". https://subnautica.fandom.com/wiki/Vehicle_Upgrade_Console?oldid=347524, The previous names for the Vehicle Upgrade Console were the. Seamoth: Reinforcement module effect has been doubled. Mod Description: This mod aims to make certain areas of the game less annoying and more fun. Scan Room: Room range and scan range upgrades have been doubled. Prawn: Grapple hook can travel twice as far before being pulled back. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Category Great for veteran players looking for some crazy base design. your welcome, that fix should work for most problems, switching between experimental and stable can break the mods to but that fix works for that as well, thats why i use that mod … All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. It can also craft ammunition for the Torpedo System and Prawn Suit Torpedo Arm. (Default 6x8), Inventory: Player now has 8 quick slots. Prawn: Jump boost is consumed at slightly lower rate, allowing longer boosts. Location Prawn: Claw Arm does twice as much damage. Data Boxes Can’t say I’m suprised. That's all I've ever wanted out of this game. - Upgrades include additional defensive capabilities, scanning equipment and storage, Build in the moonpool to upgrade docked vehicles, The Vehicle Upgrade Console control panel, The 'Vehicle Upgrade Console showing a docked Seamoth. Now it is not possible to turn on the engine, if the cyclops has no power. I hope subnautica doesn't just die when 1.0 hits, and they most likely will add to the game in the form of updates or paid DLCs. Drillable resources have a higher droprate and increased yield, The Cyclops turning speed and forward speed have been increased by 75%, Grav trap can now gather 24 entities (Default 12). a sloped hallway, larger rooms/new room shapes. Spoilers. Recommended to play with other custom mods. It is constructed with the Habitat Builder and can only be placed inside a Moonpool. Dunes WreckGrassy Plateaus WreckNorthwestern Mushroom Forest WreckSparse Reef Wreck See the feature list for the list of changes. Vehicle Upgrade Console This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Added a noise based silent running energy cost. Also, these are just estimations if you find better or more suitable values let me know! Game is not yet completed. (Default 10/s), Cyclops: Shield power consumption reduced to 10/s. You installed this mod, so you should be able to know how to exit the vehicles.
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