99: Relic. Plenty of cards provide Frost orbs, but these are going to be two of your power players. Rarity: Rare Also, it synergies well with Double Energy, and very high cost cards like Meteor Strike. Editors Note: Viable way to draw cards, however since its only usage is drawing cards, it may not be that good without energy sources, especially during Act 1. Are you planning to make a tier list for colourless cards? If you have ways of building extra energy and drawing through your deck in a hurry, you can use cards like Storm and Electrodynamics to burn through enemies before they even get a chance to damage you. Rarity: Uncommon Synergies well with: Frost Orbs Innate. Rarity: Uncommon The Defect's game plan almost always involves implementing a long-term plan each battle. Rarity: Common This build tries to Evoke as many Lightning Orbs as possible, beating enemies down eight damage at a time. A random card in your hand costs 0 for the rest of combat. Deal 7(9) damage. (Innate.) Unfortunately that can't be calculated using the current method because those cards are never picked. This one is difficult to set up, but it is absurdly powerful if done right. Upgrade: Innate Two reasons: Exhaust. At the start of your turn, use the passive ability of your next Orb (2 times). Synergies well with: (no notable synergies for that card) Rarity: Common Channel 2 (3) Lightning. This turn, your next (1(2)) Power(s) is (are) played twice. Synergies well with: Hologram, Necromicon Upgrade: Lose 2 focus Exhaust a card. Editors Note: Using a Self-Repair twice can magnificiently restore HP, and it synergies with Any power card out there, making it a very important card for decks that has many power cards on it. Since its a power card and not a skill, you should be careful while using it to save the amount of damage preventation you can obtain. Upgrade: Costs 1 Editors Note: Helps setup card for next turn, while dealing fair damage, can be used before Energy sources to gain additional energy next turn aswell, it doesn’t synergy with cards that has Exhaust keyword. Synergies well with: All for One, Beam Cell, Nunchaku, Kunai Created by /u/Alleji • firstname.lastname@example.org. Upgrade Priority: Medium The Defect is quite the change of pace from the other Slay the Spire classes, but it can be incredibly satisfying when it all comes together. Editors Note: Can be used to draw 0 cost cards like Claw, similar to All for One, but instead of discard pile its relevant with draw pile. Upgrade Priority: High Do you want to search through your deck and find exactly what you need when you need it? At the start of your turn, play the top card of your draw pile. 99: Relic. Shuffle all of your cards into your draw pile, then draw 4(6) cards.
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