You may have to think long and hard about keeping your favorite character on the team should they never receive one. In Turn 2, most of the enemy units should have abandoned their base camp in favor of the minor one to the right. Send a Lancer up there for a clear shot at the rear of both defenses. Randy will then receive the Dark Side potential at the end of this mission. Pete's Zeri Hater potential will be replaced with Zeri's Disciple after this. In Area 4, deploy Lancers to make quick work of the tank, while Snipers pick off the Shocktroopers. If you encounter a tank, use your own tank to smash it. Rene's Distraught potential is replaced with Maternal after this mission. Kill the enemies on the cliff with a Sniper. Move into the building via the narrow passage behind some boxes west of the entrance. Next, deploy troops in Area 4. Base captured; 5 turns pass; Morale 0; all infantry defeated. Secure the Try to get both characters to attack enemies together against Shocktroopers. Deploy units from new outpost and mop up all enemies (have Scouts patrol the grass patches to spot hidden targets) in the area to complete the mission. If you carry a 7-shot rifle, then all the better. Next, aim for the base inside the storehouse in area 4, then push for the main base in Area 3. Secure the center camp in Area 4. Valkyria Chronicles II Summary : The sequel to the endearing PS3 game, Valkyria Chronicles 2 combines strategy elements of conventional tactical role … Base camp defended (8 turns); All enemy units defeated. Sniper, Scout Vtn, ShockT, Mortarer, Med Tank, Hvy APC. out the Lancers and Shocktroopers so that the APC can travel Inside the building are APCs and infantry. Killing them is useful because their death will yield a new title, weapon plans, and a chance at a unique weapon. There are tanks APCs, Gatling Turrets and several Fencers. gateway camp. LOL! Summary: The story of Valkyria Chronicles 2 takes place two years after the conclusion of the original game. Front headshots on the rest of the foes work fine. Take your favorite fandoms with you and never miss a beat. Mischlitt's Insular potential will be replaced with Thaw after this mission. Secure the gateway camp in Area 2 along with all the outposts in Area 1. safely. Defensive line held (6 turns); All enemy units defeated. Meaning, Avan will be added to the list of individuals that particular character likes. Defend both camps in Area 2. Introduction 3. Twitter. Units standby once camp is secured. Usually, after the first Certificate or Diploma is awarded, the game will begin awarding them as a "silent" reward to the top and runner-up contributors; once they are listed as part of the potential rewards, they may be awarded to any participant in the battle at random. Capture the next enemy camp when you get to it. https://valkyria.fandom.com/wiki/Credit?oldid=53175. This one should be a quick. For characters to receive them, they must be used in the field, and must take out a number of enemies, capture camps, heal friendlies, or rescue ally units, but the system mostly relies on the Random Number Generator. gateway camp in Area 3, then guard this and the new Area 4 camp. There might also be a tank in the area so use yours to scout ahead and destroy it if you see one. Scout Vtn, Shocktrooper, Lancer, Mortarer, Gatling Turret, Uys. Do take out the Shocktroopers along the way when possible as they can be deadly if left alone. Noel's Future Concerns potential will be replaced with Loyal Ace Location/Drops -January to December -Classmate Missions -Paid Missions -Extras 4. Area 3, and deploy units from northeast outpost in area 4 to take the western hostile camp. The top and second place earners may earn up to four and three different types of credits, while others may earn two different types; the types of credits handed out are random. This is will be another quick mission as there is only a single area to cover. Pete falls in combat; Base captured; all infantry defeated. When the turrets are gone, have the rest of your units mop up the remaining hostiles and proceed to the destination afterward. As the epic drama unfolds in the game, players experience stories of friendship, love and growing pains during a time of war and revolution. This mission is pretty much the same as Coleen's only with You only have Avan and Erik for this mission. With Dave Wittenberg, Colleen O'Shaughnessey, Fred Tatasciore, Hedy Burress. You only have Avan, Cosette, and Coleen for this mission. The best way to do this is to send one character to the left and another to the Credits are awarded to individual characters, instead of the group; this means that credits earned on one character cannot be transferred or used on another character. them towards the enemy camp to the east. Valkyria Wiki is a FANDOM Games Community. The Credits are used as "parts" for advancing characters to a different class, similar to the creation of advanced weapons and armor. So you'll need to capture each enemy camp, until you can actually deploy troops at their base area. Base captured; 8 turns pass; Morale 0; all infantry defeated. If you spot Snipers near the end of your turn, kill them first. Nahum will receive the Ruler's Grace potential at the end of this mission. Make quick work of capturing the enemy camps in Areas 1 and 3. In Area 1, have both Avan and Reiner go east up the ladder and SteelTron - September 2, 2010. Avan and Franca are mandatory members. Scout Vtn, Lancer, Mortarer, Lt Tank C, Med Tank B. Morris's Timid potential will be replaced by Moonglow after this mission. [Sega], Notable Video Game Releases: New and Upcoming, November Preview: 19 TV Shows & New Movies to Watch at Home, Forza Horizon 3 - Official Launch Trailer, Music title data, credits, and images provided by, Movie title data, credits, and poster art provided by, Role-Playing, Strategy, Action RPG, Turn-Based, Historic, Historic, Tactics. The Empire's Imperial Army has invaded Gallia. The entries in this section have been arranged by class for convenience. 2 and push for the enemy base. The Class Change System is a system exclusive to Valkyria Chronicles 2 and Valkyria Chronicles 3. Use extra CP to kill foes for credits then take the base. Destroy the AT turret and proceed with base camp capture. Use Lancers to take out the tank while Shocktroopers deal with the group of Scouts. Sniper, Scout, ShockT, Mortarer, Lt Tank, Med Tank, Schimmer. blow up the Anti-Tank Turret at the other side before taking the camp. Send Gunners to escort them in case you encounter fierce resistance. Have Vario and tank deal with hostile tanks and APCs, while Scouts move to secure both enemy camps in Area 2. Raymond's Coward potential gets replaced with Fruits of Labor after this. Defender. Heinz will receive the Master for Life potential at the end of this mission. The Credits are used as "parts" for advancing characters to a different class, similar to the creation of advanced weapons and armor. Morale drops to 0; all infantry defeated. Secure the eastern camp in Area 2; this gives you an outpost northwest of Area 4. Morris falls in combat; 20 turns pass; Morale 0. This prevents the enemy from sending out any more reinforcements. In this mission, both Alexis and Avan are temporarily cut off from the rest of Squad G. Move Alexis towards the gateway camp until you see the Gatling Turret, then lure it so that its side will be exposed to Avan when he arrives at the camp. Valkyria Chronicles II Ace Guide ----- Version 1.20 by IanGriggSpall (Russell Smith) email@example.com Table of Contents ----- 1. The II and II X versions open beginning in August. Leave Scouts for last as they are the weakest. There is an alternate route here that leads to high ground. It lets characters, once they fulfill the requirements, advance to more powerful classes with improved stats and different equipment. Magari falls in combat; Morale drops to 0; 20 turns pass. Anyway, there aren't too many shortcuts here either, so you'll have to grab each camp along the way, except the inner camp at the storehouse. The credits given out may also be two spaces of the same type, and are completely random. Capture and defend this as the enemies will gather there on their turn. The areas are full of tanks, so if things get tough, just take whichever bases you can and defend them until the 8 turns are up. Helmut will receive the Soldier's Pride potential at the end of this mission. Send your tank or a lancer to take out the APC within the building, then capture the camp with Gunners. Randy needs to use the bathroom... and fast; nice one Zeri! By. Inghild will then receive the Prophecy potential at the end of this mission.